Move and rotate script will give you easier way to correctly and precisely transform for objects during animation, rigging and every other operation necessary moving and rotation along/around axises.
Addkeys give you possibility adding keys on each axis X/Y/Z on position/rotation/scale.
If you use controller - Position List/Rotation List/Scale List - and have there additional controller like posXYZ/rotXYZ/scaleXYZ, script will be working on all active pos/rot/scale controllers.
Move by frame script move slidertime by coupleway like - by frame, by keys, go to start/end timeline, every specified number of frames.
Also you can change time display - frames, SMPTE, frame:Ticks, MM:SS:Ticks.
MoveKeys script will attempt you to move keys in selection obj in couple way without/with select. You can move frames by random value in front or backward.
It's realy usefull if you have a lot keys, also beyond animationrange and want to move them from different frames using slidertime position without changed animation range, without selected them and trying move them by the exact number of frames.
ChangeKeyValue script change value on different axis position/rotation in trackview by value.
It's useful when you want change value in precisely value or you looking for best value.
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