I'm Character animator and rigger. I work on 3dsmax (using sinse 1999) and Maya (using sinse 2011).
Also I can animate on any software, it's only tools.


Animation is my priority passion and work.

I don't know words as "I can't do that" or "It's impossible to do that". I sit down and I do it.
That is animation, You can do everything.

Every project teach me something new and take my skills on higher level.


I use 3dsmax to rigging on advanced level, prefer create custom rigs because only that make a rig more controlled. You can do everything what you want and need.
My rigs includes such extras as:
- stretchy IK
- switching IK/FK
- author's basic muscular system
- and more stuff what helped to create animation more expressive.

Face rigs has a simple and easy control. I prefer bones for a facial rig, what make facial animation more expressive and creative.
Of course I know CAT animation system and I can rebuild some parts of CAT rigs in animation progress.


I know maxscript on more than begginer level and create tools for animation, rigging and menage of the object on scene.

The value of human witness his deeds not words!

Here is link to my CV:
Michal Zabek - CV

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